Saturday, 3 December 2011

Modeling - building - interior - details - projector - all details


Screen created using cylinder to create base
Create plane and place
(plane will ab animated layer


Select projector placement (hanging off beam)
Create cylinder + box underneath
alt + q = isolation mode


Apply chamfer to depth edges


Apply connect down depth - high number - even


Select every other polygon along chamfer edges - extrude into object


Select front side - inset


Drag inset geometry away from object to create slope
Duplicate cylinder


Rotate and place as shown - apply inset + extrude inwards


Group (if necessary)


Exit isolation mode and adjust position if necessary



Projector requires light source to project onto screen


First applied material to projector (as should've been done before)


Lights - standard - mr target light (mental ray target light) Put source in centre of projector cylinder


Place target in centre of screen


Changed light cone to rectangle from circle


Rendering - environment - add volume light - begin adjusting settings
Lighting - select light (select projector light)


Render to test - defualt settings is full uniform solid light amount


Add noise filter to create more uneven light


Reduce density so barley visible as reqiured


Adjust size of volume light slightly (decrease target size) to fit screen better



Created material in photoshop consists of 6 pictures stacked


 vertically and big gap of black to slide to when "turning off" projector


Apply bitmap to material - collapsed


Apply to projector screen - uvw map - box


Rescale to fit single slide - rendered to check bitmap quality (low quality only in viewport)


Use auto key to increase (or decrease) bitmap position vertically to effectively change slide shown on screen
Used formula of 6 frames per interchange - leave each slide on for 50 frames - repeat


When animation shows projector being turned off - slide bitmap texture to black part to represent turn off


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