Thursday, 8 December 2011

Lighting - exterior - windows


Windows in scene need to be lit to show rooms inside have lights on
First attempt put omni light in each room


However varying results - lots of adjustments + extreme amount of processing required using this method


Next method - replace window glass with standard material - apply light yellow self illuminate.
More uniform results (appearance of room filled with light) + lot less processing required


Adjusted while looking at render tests


Applied hair and fur modifier tho grass section to create grass appearance from acute angles
Many render tests and setting tweaks to obtain required results


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