Select profile view showing doors orthographically
Obtain as much as detail as possible from reference planes
Select wall geometry - Add geometry to fill gap via bridge and cap
Detach created highlighted geometry
Remove any extra geometry to leave single polygon
Inset to match reference plane (2x once for boarder, once for detail) - alt + q = isolation mode
Keep second inset highlighted - push back into door creating indent feature
Select boarder (outside surrounding edge) - hold shift - drag new geometry backward for door depth
Will not finish back of door for now - will decide later on appropriate finish
Exit isolation mode - door will already be in correct position due to creation method
Hide door in new layer - create cylinder to follow door handle profile
Create geometry - splines - line - draw basic line to follow profile of handle
Highlight vertex points - right click - change corners to biezer corners / smooth to create fluid profile of door handle
Scroll down options - tick box renderable - tick box render in viewport - select diameter
unhide door - group door + handle
Copy geometry (group) to cover identical doors
Door type 2 - Create single geometry as before - single boarder inset - 2 lines of connect on inside polygon (isolation mode)
Apply chamfer to connect geometry
Highlight 3 main inner sections - extrude to add detail
Highlight outside boarder - extrude as well
Exit isolation mode add door handle
(copied from another door) - (ungroup copy handle as necessary)
Group door - copy as required
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