Thursday 8 December 2011

Modelling - building - interior - Chairs


Draw line (use grid snap to obtain shown results) - top view - create - geometry - line
Make sure line ends at grid centre


Side view - start from grid centre - draw line (use grid snap to obtain shown results)


Perspective view - attach two line together


Vertex mode - select 2 vertex over lapping - weld


Highlight vertices right click - change from corner to smooth or corner biezers to obtain smooth transfer where required


Turn on render - render in viewport - select radius


Apply symmetry modifier 


Adjust vertices to obtain desired results


Enter hierachy mode - affect pivot only - centre to object - turn off affect pivot only
Pivot point will now be on object centre
Add box to scene


Highlight box
Shift + a  -  click on legs  -  will align pivot point of box with legs


Adjust position and dimensions to form seat
Edge selection - apply chamfer


Apply turbo smooth to test if geometry holds with chamfer


Add extra geometry as shown using connect tool


Select groups of vertices (in verticle plane) and move vertically to produce results as shown


view results by enabling turbosmooth


Copy seat piece of geometry


Re-position  and re-shape as shown


Render tested to check visual appearance


Decided to re-shape legs as shown


Import chair to table folder


Position at angle to sit under table - copy - position to sit adjacent - increase copt number


Group chairs - apply symmetry modifier


Position accordingly


Due to rotation applied to back rest of chairs on creation and selection method of group - guide incasement (box that surrounds geometry) is slanted to angle and projected in symmetry - will not effect model due to application but if were used for animation would require addressing


Apply same materials to chairs (table legs ~ chair legs - table main ~ chair seats)
Test render


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