Use connect to add geometry to wall where light switch will be
use camera view to check positioning and six (can either be done precisely now , or quickly adjusted at a later date if required)
Select polygon - detach as clone (as to not remove original)
Extrude polygon forward
Apply bevel to obtain shown results
Add geometry via connect to add vertical lines
On bottom and top inner polygons - highlight - inset - extrude inwards as shown
Apply more geometry via conect
aim is to create geometry to allow for two vertical slits to be made (boxes via extrude polygon inwards)
Apply chamfer to slits
Create cylinder (in isolation mode)
2 cap segments
Editable poly
Highlight inside segment - loop selection - same for opposite side
Scale up (2 axis only) to push out nearer edge
Remove 3 polygons to create gap as shown
Bridge and cap to not leave any gaps but leave indentation
Attempted to apply turbo smooth but did not suite design
Exit isolation mode and place in position - copy geometry to other slit
Highlight inside of indentations on light switch box + then afterwards separately on circular switch
When geometry is highlighted scroll down to material ID change to unused number for both switches and switch box
Create to materials one self glowing blue - other dark metal - put material sub object into slate editor - connect materials up - on first material (dark metal) leave as standard - on second (sub) material (blue glow) change number to fit with previous polygon material ID change
Apply material to light switches + box
Render to test (apply lens effect to material as before)
Time saving method used in this scenario - copy blue glow material from lamps material - use same material id as glowing lamps - lens effect already in scene will automatically be applied to same material id - hence glow already know to have correct settings and will work
Although not clearly shown in screen shot - animation is applied to light switch to rotate to lower indentation
Over same time main light intensity is animated to gradually lower with switch
In animation projector is planned to be turned of and screen retracts
This needs to be seen as happening realistically not randomly
Create box - place on table - position as required
Enter isolation mode - create same indentations as on light switch - apply same material ID as glow on light switch
Create cylinder place top left button position - highlight side polygons - change material ID to glow material same as light switch
Tools - array - 2 dimensions 3x8
Preview and accept if correct
Delete cylinders as required to only leave ones required to create pattern
Apply same material to all components same as light switch
Animate buttons by simply lowering into remote
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