Thursday 8 December 2011

Modelling - building - exterior - Glazed walkway - Rebuild


Enter isolation mode containing left wall, external glass, external brick wall


Create Box (beam shape) - very high vertical segments number


Apply bend modifier - copy and reposition to replace every beam (remove old geometry or hide)


Create plane - same principle - lots of segments - apply bend modifier


Size and position to cover gap (glass)


Copy and reposition to cover 3 gaps


Apply shell modifier to create depth for glass - turn to address gaps between planes


Highlight horizontal edge facing opposing beam - use ring selection - use connect to add two lines of geometry


Repeat on opposing bar


Isolate two beams


Select opposing centre strips


Apply bridge modifier


Checked geometry overlap inside room - geometry requires trimming


Perspective view will not work due to obscured view


Orthographic view will show both side and wall as slit
Apply quick slice to separate excess geometry


Enter isolation mode to check slice + remove obscurities


Highlight all excess geometry - remove


Cap end segment - replace extra geometry using cut as necessary to allow for new bridging section to be selected separately


Highlight all bridging geometry


Detach as separate object


Remove beams on otherside - copy over these two pieces of geometry to cover gap on opposite side


Apply glass material to bridging piece and other glass pieces


Check other beams for excess geometry


Trim accordingly


This method of trim involved simply selecting extra geometry in polygon mode and remove
Then align extruding geometry with wall


Same technique can be applied with glass pieces



Import in group members stairs (for uniformity in video)



Sample material select onto steps to import material into slate editor


Render checked if any settings required changing



Glazed walkway is "open" as first intended requires geometry for doors and sealed environment


Created pole (box) to travel from floor to bottom of over hang


Copied bent beam from walkway - rotated and repositioned


Copied again and positioned as required


Create copy - scaled size


Scaled to create glass


Entered isolation mode


Thinned thickness by moving in vertices


Applied same materials as used in rest of walkway accordingly


Added plane - lots of vertical geometry


editable poly - moved each vertices down in tags to align with beam to create curve
Went to use connect to add horizontal geometry
Since altered verticies positions and altered height of polygons connect follows distance (exact halfway) and sweep down swell


To quickly rectify canceled and used quick slice instead


Selected geometry to be removed for doorway


Added beams (boxes) to frame doorway


Copied box and move to centre of doorway


Scaled wide - thinned - applied glass material (metal to beams)


Copied to otherside


Capped extra hole using single plane


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