Enter isolation mode containing left wall, external glass, external brick wall
Create Box (beam shape) - very high vertical segments number
Apply bend modifier - copy and reposition to replace every beam (remove old geometry or hide)
Create plane - same principle - lots of segments - apply bend modifier
Size and position to cover gap (glass)
Copy and reposition to cover 3 gaps
Apply shell modifier to create depth for glass - turn to address gaps between planes
Highlight horizontal edge facing opposing beam - use ring selection - use connect to add two lines of geometry
Repeat on opposing bar
Isolate two beams
Select opposing centre strips
Apply bridge modifier
Checked geometry overlap inside room - geometry requires trimming
Perspective view will not work due to obscured view
Orthographic view will show both side and wall as slit
Apply quick slice to separate excess geometry
Enter isolation mode to check slice + remove obscurities
Highlight all excess geometry - remove
Cap end segment - replace extra geometry using cut as necessary to allow for new bridging section to be selected separately
Highlight all bridging geometry
Detach as separate object
Remove beams on otherside - copy over these two pieces of geometry to cover gap on opposite side
Apply glass material to bridging piece and other glass pieces
Check other beams for excess geometry
Trim accordingly
This method of trim involved simply selecting extra geometry in polygon mode and remove
Then align extruding geometry with wall
Same technique can be applied with glass pieces
Import in group members stairs (for uniformity in video)
Sample material select onto steps to import material into slate editor
Render checked if any settings required changing
Glazed walkway is "open" as first intended requires geometry for doors and sealed environment
Created pole (box) to travel from floor to bottom of over hang
Copied bent beam from walkway - rotated and repositioned
Copied again and positioned as required
Create copy - scaled size
Scaled to create glass
Entered isolation mode
Thinned thickness by moving in vertices
Applied same materials as used in rest of walkway accordingly
Added plane - lots of vertical geometry
editable poly - moved each vertices down in tags to align with beam to create curve
Went to use connect to add horizontal geometry
Since altered verticies positions and altered height of polygons connect follows distance (exact halfway) and sweep down swell
To quickly rectify canceled and used quick slice instead
Selected geometry to be removed for doorway
Added beams (boxes) to frame doorway
Copied box and move to centre of doorway
Scaled wide - thinned - applied glass material (metal to beams)
Copied to otherside
Capped extra hole using single plane
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