Thursday 8 December 2011

Modelling - interior - doors + maintenance hatch


Empty doorway in scene requires filling


Decided to use previously created doors to save time


Positioned and scaled size


Animation starts from open doorway facing away from door
Placed door inside gap (scaled to fit)
Highlighted door polygons (standard created door in scene is created with frame) detach


rotste door and position to be viewed as open (increased angle until not viewable by camera in doorway


Bridged geometry (previously left as very narrow doorway shape) to create maintenance panel (as described in plans)


Capped and detached polygon - applied shell and material


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