Empty doorway in scene requires filling
Decided to use previously created doors to save time
Positioned and scaled size
Animation starts from open doorway facing away from door
Placed door inside gap (scaled to fit)
Highlighted door polygons (standard created door in scene is created with frame) detach
rotste door and position to be viewed as open (increased angle until not viewable by camera in doorway
Bridged geometry (previously left as very narrow doorway shape) to create maintenance panel (as described in plans)
Capped and detached polygon - applied shell and material
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