Hallway requires lighting - geometry already created for lamps - light sources need to be placed
Created omni light, shift + a + click on lamp box - move to central position
Render test - adjust as required
Render test not only close up but far away swell for different perspective
Repeat process for other 2 lamps (use instance so all 3 can be controlled by one)
In viewport will look too bright - however when rendering results are as required
By default lights will light entire scene (no matter the size)
By turning on near + far attenuation can control how far the light travel in the scene as to not interfere with other light sources - leaving off decay gives greater control
Intensity may require increasing to counter light "lost" from decreasing attenuation size
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