Thursday 8 December 2011

Modelling - envionnment - paths to glazed walkway


Grass plane raised topology does not line up with ground plane - corrected by selecting edge and shift dragging down to fill void


Create box - apply turbo smooth to add geometry evenly


Apply noise modifier, then another turbo smooth - noise will distort shape randomly - second turbo smooth will smooth noise geometry


Copy multiple times to have multiple stones


Select stones one at a time - change noise settings to create variations in stone geometry - added more stones with relevant sizes to reference pictures


Highlight ground geometry covering side path (in polygon mode) up to front of back of hallway - detach to later attach to grass plane


Repeat process for side path down side of building towards glazed path - detach


Added stone bitmap to side path - add texture to stones


render to view textures - adjust if necessary


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