Create cylinder - add many height segments - modifiers apply changes to geometry that occur evenly between each piece of geometry - more geometry = smoother transition + bigger file size
Apply twist modifier - move gizmo centre to offset twist origin
Hierachy - affect pivot only - centre to object - turn off - affect pivot only
Tools - array - 360' rotation choose itterations (3 in shot below
5 in shot below
Create cone - make top half larger then bottom
Place in position as plant pot
Decided to reduce twist number to 2 - select one twist itteration
In crease verticle scale to create offset appearance
Create inset on plant base
Apply extrude to allow for shadows and sense of depth
First attempt at making lamp glow involved adding glow modifier to self illumination - did not render as required
Second attempt involved applying lens effects - render - effects - add - lens effects - highlight glow - arrow across to apply to scene - go through menus to adjust settings
Applied to lamp only via material ID
Slate material editor - right click on material - mater ID - choose unique (un-used ID)
Lens effects - glow - apply to material ID - select same matreial ID
Visible via rendering scene
3DS max will inform user of error
In 3ds max 2011 the actual error which occurs using this effect with mental ray render IS fixed
However the warning message in the render information window was not removed
So the effect will work and will be shown and the information window will display that it wont
Therefore this error can be ignored
Adjusted setting to try and obtained desired results (reflection shown is cause by placing plane behind lamp (metal) to view reflective properties
Used render region tool (top left render window) to decrease render time by only rendering part of view required - adjusted setting to obtain result as shown
Applied 100% source colour to acquire blue tinge
Open table file with chairs
Import lamp file as before
Scale down - replicate 2 more times
Select single branch - adjust vertical scales to add variability to each lamp
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