Rendering can involve many different methods
Render testing as referred to in blog involves rendering single frame of working viewport to check appearance
Thousands of settings and adjustments can be made
used multiple render tests to adjust lights in scenes to achieve desired results
Involved adjust colour and brightness to make sure lights fitted purpose
detailed setting changes for final render sequences
Quality not only needs to be considered for appear but for production time aswell
Guildhall sequence single frame required 1hr 20mins
for single images this is exceptable however for animations this can delay projects exponetially
Mental ray render - all medium settings (default)
No final gather - global illumination has been turned on and both are not required
Both indirect illumination processors and will simply repeat each other (slightly differently)
Set in render window to render camera (use padlock symbol to lock to this)
active time segment
1280 x 720 pixel ratio
Save file path - save as targa frames - to be join together in premier pro
if rendering as video file has to be completed in single session - frames can be rendered individually across a network or at different time - if computer fails only lose current frame not whole file
Selecting active time segment will render entire frame sample shown in work area - shrink and increase size via Ctrl + alt right click on timeline to extend shrink end time - ctrl + alt left click on timeline to extend shrink start of timeline
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