Thursday 8 December 2011

Rendering - notes

Rendering involves producing final images or videos to produce you r work at its finished quality
Rendering can involve many different methods
Render testing as referred to in blog involves rendering single frame of working viewport to check appearance
Thousands of settings and adjustments can be made

used multiple render tests to adjust lights in scenes to achieve desired results


Involved adjust colour and brightness to make sure lights fitted purpose



detailed setting changes for final render sequences

Quality not only needs to be considered for appear but for production time aswell
Guildhall sequence single frame required 1hr 20mins
for single images this is exceptable however for animations this can delay projects exponetially

Mental ray render - all medium settings (default)
No final gather - global illumination has been turned on and both are not required
Both indirect illumination processors and will simply repeat each other (slightly differently)

Set in render window to render camera (use padlock symbol to lock to this)
active time segment

1280 x 720 pixel ratio

Save file path - save as targa frames - to be join together in premier pro
                          if rendering as video file has to be completed in single session - frames can be rendered individually across a network or at different time - if computer fails only lose current frame not whole file

Selecting active time segment will render entire frame sample shown in work area - shrink and increase size via Ctrl + alt right click on timeline to extend shrink end time - ctrl + alt left click on timeline to extend shrink start of timeline

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