Thursday 24 November 2011

Modeling - Environment - sky

Create plane - high segment amount - equal segment amount - equal length and height


Apply bend modifier single axis


Apply second bend modifier - same axis rotated 90'


Flip normals (normal modifier)


View plane orthographic


Apply material - link gradient ramp


First attempt noise modifier


New attempt - swirl


Adjust swirl settings - apply noise etc


View completed stack


F4 turn off edges to view result


Apply swirl mp to each colour of swirl map


import - merge to scene


Scale up size

Render test



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