Create plane - high segment amount - equal segment amount - equal length and height
Apply bend modifier single axis
Apply second bend modifier - same axis rotated 90'
Flip normals (normal modifier)
View plane orthographic
Apply material - link gradient ramp
First attempt noise modifier
New attempt - swirl
Adjust swirl settings - apply noise etc
View completed stack
F4 turn off edges to view result
Apply swirl mp to each colour of swirl map
import - merge to scene
Scale up size
Render test
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