Thursday 24 November 2011

Modeling - Adjustments + Corrections -


Original depth extrusion was performed incorrectly
This needs to be corrected


Bridge bottom of geometry gap


Cap remaining hole


Add extra geometry via connect incase required when extruding (problems as before)


Highlight geometry as shown


Extrude backwards (create indentation from original wall depth)


As before target weld geometry to remove unwanted extra geometry


Highlight and remove bottom extra unwanted geometry as shown


New doorway now has correct profile to align with wall indentation


Original door profile can now be highlight and removed to create opening again


Adaptations required on opposing wall hallway entrance as well
Again bridge the bottom polygon then cap the secondary polygon gap


Add extra line of geometry using connect
This will remove doorway space from leading directly unto geometry used for lower wall depth


Re-remove geometry to create hallway gap again
(Hallway will now be slightly narrower however will not be adjusted due to small difference and reference picture inaccuracy)


Highlight doorway edge profile - hold shift - drag backwards to create doorway outer profile


Unhide all beams and struts geometry - adjust if necessary


Detach hallway geometry as before (highlight polygons - detach - rename)
Create new layer


Remove geometry from wall to allow for "hole" in doorway (doorway does not protrude as uniform wall but as slat wooded segment support by beam)


Select hallway geometry - connect - add geometry as shown (this will allow end segment to be removed from hallway component


For speed decided to attach hallway piece to wall - add geometry as necessary and target weld to allow hallway entrance to protrude only from bottom segment


To produce geometry as shown
Detach hallway geometry from wall and place back in appropriate layer
-:- On reflection first attaching geometry together (never detaching) could have simply removed necessary geometry and extruded bottom segment to obtain identical result faster - however since this was work in progress final result was not directly anticipated.


If necessary adjust position of hallway beams on other side of hallway



Unhide walls - create wall material
Diffuse - pure white colour
Noise map - apply to bump map - apply to wall


 Upon inspection - adjustment made to wall has distorted geometry - adjustments required


Highlight problem area
Detach


Apply turbo smooth - window geometry requires restrictions to hold in place


Select boarder to windows - cap window holes


Apply connect - pinch 99 two segments - cross over window section vertically (as shown) and horizontally


Select Centre window segments - grow (once) - remove - window geometer will hold despite turbo smooth


Certain errors occurred whilst applying smooth where edges curved
Applied extra geometry to hold edges


Extra 2 lines of geometry to hold obtuse edge
Triangle geometry not ideal however will serve purpose


Opposing wall has similar problem except more severe


Extra geometry required in multiple positions - around windows
Also around arch to prevent from "curving up" with smooth


Chamfering and connect used to increase geometry restrictions


Test render to examine quality - slight difference above doorway in material brightness - will amend if possible at later date



Viewing new plans visible that building piece that juts out will be removed - therefore no required in scene


Add geometry doorways in to cap holes - detach


Select all unwanted geometry


remove gometry


Bridge geomety - to re-create top portion


Replace lost geometry using cut tool


Shift drag out geometry from all sides to be attached to doorway geometry


Re-attach doorway geometry


Link all pieces together via the vertices using weld
ALWAYS weld too doorways to maintain doorway shapes and alter everything around
To achieve this used target weld


Highlight doorway geometry polygons


Remove


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