Thursday 24 November 2011

Modeiling - building - interior - details - table


Create cylinder with multiple height segments


Apply bend modifier


Rotate 180' - Enter heirachy mode - change pivot only - move pivot to position as shown
Turn off affect pivot only


Tools - array - (away will rotate around pivot hence adjustment)
rotate 360' - 6 objects


Create torus select segments and radius - select + a to align with a leg (will centre because of adjusted pivot)


Duplicate (copy)


Decrease radius to fit around legs
Repeat
Create cylinder - shift + a to align and move up vertically


Create box


(Hide rings due to changed opinion - decided not to use rings in design)
shift + a = align table to centre - raise to correct position - adjust box width, length and depth to obtain desired dimension


Convert to editable poly - Use connect tool to add geometry to surround boarder - (turbosmooth will be applied and geometry needs to be held to allow for square table with curved edges)
Geometry required to follow geometry on all three planes (2 extra pinch lines of geometry in x, y and z)


Below picture shows adding edges to z axis (depth)


Use connect to add further geometry to trace box outside o centre cylinder


Remove top and bottom polygon of created box


Bridge / cap created gaps


Apply turbosmooth


Adjust geometry edges if required


Select cylinder - convert to editable poly - use connect to add geometry as shown


Polygon mode - select every other square + remove


Place omni light in centre


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