Thursday, 24 November 2011

Modeling - environment - Ground


Show side wall and reference planes only



Create plane


Change to side view (slightly angled if necessary)


Make see through (alt +x) - align ground to side profile





Align ground view to all views to best of possible


Use connect to add lines of geometry that follow the base of the building


On both axis


Extrude foundations to follow base of buildings floors


BRICK WORK

Add geometry to wall via connect to all


Increase wall height (vertically down) to align profile with slanting ground - (where brick work is)


Highlight newly created geometry - detach - create layer (brick work)


Extend brickwork geometry to cover side profile as appropriate



Ground plane required to follow flow of grounds surrounding building as well as foundations


Add geometry via connect to effectively "trace" around base of building


Highlight and extrude (beyond requirements)


Adjust extruded geometry to level with top of hill to crate foundation to be used as floor reference


Level as shown


Angled View


Adjust geometry for occurring errors or problems


Check all four sides and adjust geometry appropriately


Geometry may require lowering when passing under "Hallway" due to nature of how the "hallway" slopes downhill - thus the floor will not be perfectly flat


Add geometry via connect so only polygons passing directly under "hallway" not entire floor is effected



Hide everything except ground plane and guid hall roof (for scale)
Extend ground plane to cover road


Extend geometry to cover road + curb up and down road (road on hill)


Extend geometry to cover opposite side of road


Detach road polygons (to apply road texture later)


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