New architect drawings were received - these will be implemented into workspace to replace current reference planes - However not entirely accurate (to be used for scaling officially) will allow for easier duplication of guild halls main features
Using layers hide all geometry except walls - roof and chimney (make see through)
Create plane
Make sure plane can cover profile
apply uvw map as before
Create standard material using required image as bitmap and linking to diffuse channel as before
apply material to plane - apply bitmap fit and re-select file
Copy plane - move to opposite side of building - rotate 180'
To allow for ability to see through back of plane - object properties - turn on back face cull
This allows for view though back of object
Cannot select object from back side with back face cull turned on
Boarder is still visible
Apply back face cull to original reference plane
Create and apply correct reference material to second plane
Creaate reference planes using same techniques as before one on top of the other
layers can be used to show floors one at the time
however all require alignment first
Align general scale of building as closely as possible - ignore details (windows etc) as will be adjusted later - [scale of view from side must be kept with opposing view]
Repeat reference plane creation process for front and back views - front view can be align very accurately and should be used to scale this view and opposing view
Use cale an position to align walls - roof declines and will not align initially and will be adjusted later
Chimney is a consistence piece of geometry for opposing reference profiles - use to make sure reference pictures are to a constant scale
Align with opposing picture
Due to creation method of walls - vertices can be easily move without effecting wall overall geometry
Drag vertices in pairs (to keep horizontal / vertical alignment) to new poisons of windows
Task could also be completed using edge selection and scale tool
Re-align brickwork to slope of ground
Align wall with roof contours
With new reference pictures doorways can now be clearly visualised and included
Highlight and remove appropriate geometry
Align doorways to reference pictures
Repeat process for opposing wall
Reference beams require - realigning to new reference planes
Simply move into new position
Unhide hallway geometry
Re - align hallway to new reference views
Unhide beams - using re positioned hallway as guide - re position beams
Position head on
As well as side on
New detail can now be seen on certain windows - new detail will be added
Create frame as before
New level of grid window can be viewed - much smaller grid pattern required
Rebuild as before
Using required section
Extra window frames (where window sections can be opened) are now visible
For now simple overlapping frame pieces will be added for visual effect with not animatable application
These are separate pieces of geometry (boxes - inset - remove inset - bridge gap etc)
Having separate geometry allows for easy application of separate materials if necessary - also if not required at later date can be easily removed
Apply to all windows where necessary
Apply same material frames as well where required
To quickly correct frames rather then generating from scratch
Highlight geometry to be removed - remove (not due to build method boxes can be removed without directly effecting adjacent box
Boarder selection modifier - highlight "hole" - cap
To extend hight (extra segments vertically) - copy (drag vertically down) - remove bottom segments of top geometry - remove top segments of bottom piece of geometry
Place Directly adjacent - attach - highlight bottom row of vertices + top row of vertices of 2 pieces - perform weld to join (adjust threshold accordingly)
Trim extra vertical geometry if necessary as before
Apply frame as required
Unique windows
Use copies of components
Simple geometry manipulation can quickly create an the obscure shapes required
Create windows for front wall - aligned to reference picture
Add geometry to wall via connect tool
Add where required
Align to trace window profiles + remove polygon within traced area
Back wall - adjust profile to match new reference picture
Begin unhiding layers to see what needs adjusting
Steps do not align with proposed plan
Re-size and align with reference picture - (drag select to make sure vertices on both sides are selected(hidden behind in orthographic view))
From above - Top view - align all related geometry i.e. walls
Picture shows alignment of steps (hallway steps) + walls (see through) - railing
Create outside wall following profile - extrude height to align with profile reference plane (front)
Adjustment were made - meaning walls no longer align with other geometry
Move geometry (adjust positions) - to correct for newly formed gaps and problems
Fixing walls will requires geometry relying on wall geometry to be adjusted - roof - drain pipes - windows - floor etc
Picture showing window positions require adjustments
Picture showing beam references require adjusting
Reference planes show different results for steps outside of building - decided to revert to previous steps
File - import - merge - select previous save file containing original steps - select steps via name in list - ok to import (warning will import into layer with same name and properties - i.e. if placed in steps layer (as was) and current steps layer is hidden , imported geometry will be hidden)
Roof slants and rotates - with single polygon length - distortion of polygon occurs - adding geometry allows for roof "twist" without direct distortion (more stable model)
(Also add geometry to piece underneath roof) (roof is 2 pieces)
Adjustments for end wall - add geometry via connect
Add geometry to allow for removal of bottom sections as shown