Thursday, 24 November 2011

Modeling - building - details - doors



Select profile view showing doors orthographically
Obtain as much as detail as possible from reference planes


Select wall geometry - Add geometry to fill gap via bridge and cap
Detach created highlighted geometry
Remove any extra geometry to leave single polygon


Inset to match reference plane (2x once for boarder, once for detail)  - alt + q = isolation mode


Keep second inset highlighted - push back into door creating indent feature


Select boarder (outside surrounding edge) - hold shift - drag new geometry backward for door depth
Will not  finish back of door for now - will decide later on appropriate finish


Exit isolation mode - door will already be in correct position due to creation method


Hide door in new layer - create cylinder to follow door handle profile


Create geometry - splines - line - draw basic line to follow profile of handle


Highlight vertex points - right click - change corners to biezer corners / smooth to create fluid profile of door handle


Scroll down options - tick box renderable - tick box render in viewport - select diameter


unhide door - group door + handle


Copy geometry (group) to cover identical doors


Door type 2 - Create single geometry as before - single boarder inset - 2 lines of connect on inside polygon (isolation mode)


Apply chamfer to connect geometry


Highlight 3 main inner sections - extrude to add detail


Highlight outside boarder - extrude as well


Exit isolation mode add door handle
(copied from another door) - (ungroup copy handle as necessary)


Group door - copy as required



Apply wood textures to doors
use same imported wood file used on beams (first mention of file transfer in hallway section)


Render test to check settings - adjust of necessary


Modeling - building - Adaptation - New Architectural drawings


New architect drawings were received - these will be implemented into workspace to replace current reference planes - However not entirely accurate (to be used for scaling officially) will allow for easier duplication of guild halls main features
Using layers hide all geometry except walls - roof and chimney (make see through)
Create plane


Make sure plane can cover profile
apply uvw map as before



Create standard material using required image as bitmap and linking to diffuse channel as before
apply material to plane - apply bitmap fit and re-select file


Copy plane - move to opposite side of building - rotate 180'


To allow for ability to see through back of plane - object properties - turn on back face cull
This allows for view though back of object
Cannot select object from back side with back face cull turned on


Boarder is still visible
Apply back face cull to original reference plane


Create and apply correct reference material to second plane


Creaate reference planes using same techniques as before one on top of the other
layers can be used to show floors one at the time
however all require alignment first


Align general scale of building as closely as possible - ignore details (windows etc) as will be adjusted later - [scale of view from side must be kept with opposing view]


Repeat reference plane creation process for front and back views - front view can be align very accurately and should be used to scale this view and opposing view


Use cale an position to align walls - roof declines and will not align initially and will be adjusted later


Chimney is a consistence piece of geometry for opposing reference profiles - use to make sure reference pictures are to a constant scale


Align with opposing picture


Due to creation method of walls - vertices can be easily move without effecting wall overall geometry
Drag vertices in pairs (to keep horizontal / vertical  alignment) to new poisons of windows
Task could also be completed using edge selection and scale tool


Re-align brickwork to slope of ground


Align wall with roof contours


With new reference pictures doorways can now be clearly visualised and included
Highlight and remove appropriate geometry


Align doorways to reference pictures


Repeat process for opposing wall


Reference beams require - realigning to new reference planes


Simply move into new position


Unhide hallway geometry


Re - align hallway to new reference views


Unhide beams - using re positioned hallway as guide - re position beams


Position head on

As well as side on


New detail can now be seen on certain windows - new detail will be added


Create frame as before


New level of grid window can be viewed - much smaller grid pattern required



Rebuild as before


Using required section


Extra window frames (where window sections can be opened) are now visible


For now simple overlapping frame pieces will be added for visual effect with not animatable application


These are separate pieces of geometry (boxes - inset - remove inset - bridge gap etc)
Having separate geometry allows for easy application of separate materials if necessary - also if not required at later date can be easily removed


Apply to all windows where necessary


Apply same material frames as well where required


To quickly correct frames rather then generating from scratch
Highlight geometry to be removed - remove (not due to build method boxes can be removed without directly effecting adjacent box


Boarder selection modifier - highlight "hole" - cap


To extend hight (extra segments vertically) - copy (drag vertically down) - remove bottom segments of top geometry - remove top segments of bottom piece of geometry


Place Directly adjacent  - attach - highlight bottom row of vertices + top row of vertices of 2 pieces - perform weld to join (adjust threshold accordingly)
Trim extra vertical geometry if necessary as before


Apply frame as required


Unique windows

Use copies of components


Simple geometry manipulation can quickly create an the obscure shapes required



Create windows for front wall - aligned to reference picture


Add geometry to wall via connect tool


Add where required


Align to trace window profiles + remove polygon within traced area


Back wall - adjust profile to match new reference picture


Begin unhiding layers to see what needs adjusting


Steps do not align with proposed plan


Re-size and align with reference picture - (drag select to make sure vertices on both sides are selected(hidden behind in orthographic view))


From above - Top view - align all related geometry i.e. walls
Picture shows alignment of steps (hallway steps) + walls (see through) - railing


Create outside wall following profile - extrude height to align with profile reference plane (front) 



Adjustment were made - meaning walls no longer align with other geometry


Move geometry (adjust positions) - to correct for newly formed gaps and problems


Fixing walls will requires geometry relying on wall geometry to be adjusted - roof - drain pipes - windows - floor etc


Picture showing window positions require adjustments


Picture showing beam references require adjusting


Reference planes show different results for steps outside of building - decided to revert to previous steps
File - import - merge - select previous save file containing original steps - select steps via name in list - ok to import (warning will import into layer with same name and properties - i.e. if placed in steps layer (as was) and current steps layer is hidden , imported geometry will be hidden)



Roof slants and rotates - with single polygon length - distortion of polygon occurs - adding geometry allows for roof "twist" without direct distortion (more stable model)
(Also add geometry to piece underneath roof) (roof is 2 pieces)



Adjustments for end wall - add geometry via connect


Add geometry to allow for removal of bottom sections as shown