Tuesday 25 October 2011

Modeling - building - exterior - details - temporary Struts


Include door geometry if not already before removing window geometry


Smooth vertices to generate more accurate shape



Convert to polygon - extrude


Dont forget to cap


Add beam above strut


Replicate geometry as required - instance offers ability to adjust one instance and change all instances


Place into layers so can be hidden and frozen early


Since work is to be kept generally separate struts were left in as representations in the final render


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