Tuesday, 25 October 2011

Modeling - building - exterior - details - temporary Struts


Include door geometry if not already before removing window geometry


Smooth vertices to generate more accurate shape



Convert to polygon - extrude


Dont forget to cap


Add beam above strut


Replicate geometry as required - instance offers ability to adjust one instance and change all instances


Place into layers so can be hidden and frozen early


Since work is to be kept generally separate struts were left in as representations in the final render


Modeling - building - exterior - details - Windows


Highlight single vertical beam and single horizontal beam - hold shift and drag to duplicate
(unnessasry however since simple geometry is required this can be a good time saving shortcut


Duplicate these beams and position around window frame (add more then sufficient depth as this can be corrected later)


Create plane - position over window panel - alt x to make see-through
Covert to editable poly
Apply connect (highlight top and bottom edge in edge mode - connect tool)
Increase segments to cover all vertical geometry


Repeat to cover vertical geometry
Add depth to geometry (shell or highlight entire plane and extrude)



Highlight all created squares (segments) - BOTH sides
Apply inset
Remove inset geometry only



Bridge gaps (aiming to create solid window frame geometry) - edge selection mode - highlight opposing single edges - bridge tool



Repeat until all gaps are filled



Add single plane of geometry (to be used as glass when material is applied later)


Clone window segment to cover all four window planes


Copy vertical beam - horizontal beam - window segment


Align to window using scale tool


Size to fit window and repeat window segments as required


Some window frames only require four segments instead of 5
Isolate window fame geometry (copy as new geometry to manipulate) - alt + q = isolation mode


polygon mode - highlight bottom set of window frame segments - delete


boundary tool - highlight newly formed hole boundary - cap
Scale new frame and window to fit as before



Align windows with walls (worry about outside only at this point)




Create windows for opposing side of building



Align with wall as before


Create layers for windows so can be hidden and frozen as required


Not all windows in project have square segmented windows


Create plane to span window - alt + x to make see through - increase segment amount to create segments with sizes comparable to grid pattern



Alt + q = isolation mode
Alt + x = remove see through


Highlight alternating ring geometry as shown


Apply chamfer - increase size until geometry lines are about to touch (intersect)


Vertex mode - select vertices on top half (triangles) to lower vertically until diamonds are nearly created (place vertices very close to each other)


Shrink intersecting gaps until diamonds are next to each other



Repeat until geometry is collapsed to form diamond grid




Highlight rows of vertices placed next to each other
Apply weld - change threshold if necessary
This will create actual diamonds in intersecting grid




Edge selection mode - remove unwanted horizontal geometry




Raise / lower the top / bottom edges
Weld as before




Apply lattice - alter settings until desired result is obtained (4 sides, single segment .5 radius)


Rotate 90'


Turn of lattice
Use cut tool add geometry lines to incase required amount of geometry (number of diamonds)


Highlight all other geometry



Remove all other geometry



Turn lattice back on


Turn isolation mode of and align frame to window


Copy frame to cover  entire window space
Copy windows frames to cover next window


Repeat to over all windows as required
Create frames for windows as before


Align with wall



Add planes to be used as windows


Make see through to alter size as before if required


Place over frames


Since geometry is narrow can intersect frames (place in middle) to create appearance of glass



ADDED NOTES............

Applied chamfer to all window frames - highlight entire frame - chamfer - build method allows for desired results obtained through full chamfer


Picture shows scaling down window depths to work with scene interior